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Post by Admin on May 27, 2020 15:34:23 GMT
Welcome to Pokemon Rapture's held item shop! The items below can be purchased with EXP. Once you purchase an item, you must list it in the inventory section of your character's tracker; you may then freely move it between Pokemon. Remember, you may not alter your Pokemon's held item mid-thread. To purchase held items, please post the forum below in this thread. I would like to purchase a held item! Item name: EXP cost:
Once a mod confirms your purchase, you may add the held item to your tracker and give it to your Pokemon. Note: Do not edit the stats portion of your Pokemon's statblock, even if they are holding a stat-altering item. The stat alterations will be listed during battle.
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Post by Admin on May 29, 2020 22:25:16 GMT
Available Held Items Assault Vest: The holder's Defense is multiplied by 1.5, but it cannot use any status moves. 100 EXP.
Big Root: The Pokemon recovers 30% more HP from HP-stealing moves like Absorb and Leech Seed, as well as from Aqua Ring and Ingrain. 100 EXP.
Black Belt: Multiply the damage done by the holder's Fighting-type moves by 1.2. 150 EXP.
Black Glasses: Multiply the damage done by the holder's Dark-type moves by 1.2. 150 EXP.
Black Sludge: If the holder is Poison-type, it regains 5% of its maximum HP each turn. However, if a non-Poison-type Pokemon holds it, it takes damage equal to 10% of its maximum HP each turn. 100 EXP.
Bright Powder: The opponent adds 1 to all its accuracy rolls. 150 EXP.
Charcoal: Multiply the damage done by the holder's Fire-type moves by 1.2. 150 EXP.
Deep Sea Scale: If held by Clamperl, doubles its Defense. 200 EXP.
Deep Sea Tooth: If held by Clamperl, doubles its Attack. 200 EXP.
Destiny Knot: If the holder becomes infatuated, the foe does as well. 100 EXP.
Dragon Fang: Multiply the damage done by the holder's Dragon-type moves by 1.2. 150 EXP.
Dragon Scale: Seadra seems to like this item. 150 EXP.
Dubious Disc: Porygon2 seems to like this item. 150 EXP.
Eject Button: If the holder is hit with an attack, it switches with another (randomly chosen) Pokemon in your party. This does not consume your turn. 100 EXP.
Electirizer: Electabuzz seems to like this item. 150 EXP.
Eviolite: If the holder is capable of evolving, this item boosts its Defense by 50%. 250 EXP.
Expert Belt: The holder's super-effective moves do 2 times their normal damage instead of 1.5. 250 EXP.
Flame Orb: At the end of its turn, the holder becomes burned. If its burn is cured, it becomes burned again at the end of its next turn. 100 EXP.
Focus Band: The first attack that would KO the holder leaves it with 1 HP instead. 200 EXP.
Focus Sash: If the holder has full HP, an attack that would otherwise knock it out will leave it with 1 HP instead. 150 EXP.
Grip Claw: Any binding moves used by the holder last for 7 turns. 100 EXP.
Hard Stone: Multiply the damage done by the user's Rock-type moves by 1.2. 150 EXP.
Heat Rock: If the holder uses the move Sunny Day, it lasts 7 turns. 100 EXP.
Heavy-Duty Boots: The holder is unaffected by traps on the battlefield, such as those set by Spikes, Toxic Spikes, and Stealth Rock. 150 EXP.
Icy Rock: If the holder uses the move Hail, it lasts 7 turns. 100 EXP.
Iron Ball: The holder's speed is cut in half; if the holder is Flying-type or levitating, it is now affected by Ground-type moves. 100 EXP.
King's Rock: On each of the opponent's turn, roll a d10. On a 10, the opponent flinches and cannot move. Polywhirl and Slowpoke seem to like this item. 250 EXP.
Lagging Tail: The holder always attacks last. 100 EXP.
Leek: If Farfetch'd, Galarian Farfetch'd, or Sirfetch'd holds this, it crits on rolls of 1, 2, or 3 instead of just 1's. It has no effect on other Pokemon. 100 EXP.
Leftovers: The holder restores 10% of its maximum HP each turn. 150 EXP.
Life Orb: The damage dealt by the holder's moves is multiplied by 1.2, but the holder takes damage equal to 10% of its maximum HP each turn. 150 EXP.
Light Ball: If Pikachu holds this, its Attack is doubled. It has no effect on other Pokemon. 200 EXP.
Light Clay: If the holder uses a barrier move such as Reflect or Light Screen, it lasts for 7 turns. 100 EXP.
Lucky Punch: If Chansey holds this, it crits on rolls of 1, 2, or 3 instead of just 1's. It has no effect on other Pokemon. 200 EXP.
Magmarizer: Magmar seems to like this item. 150 EXP.
Magnet: Multiply the damage dealt by the holder's Electric-type moves by 1.2. 150 EXP.
Metal Coat: Boosts the power of the older's Steel-type moves; multiply the damage dealt by these moves by 1.2. Onix and Scyther seem to have a particular fondness for this item. 250 EXP.
Metronome: If the Pokemon uses the same move twice (or more times) in a row, multiply its damage by 1.2. 200 EXP.
Miracle Seed: Multiply the damage dealt by the holder's Grass-type moves by 1.2. 150 EXP.
Muscle Band: Multiply the damage dealt by the holder's physical moves by 1.2. 250 EXP.
Mystic Water: Multiply the damage dealt by the holder's Water-type moves by 1.2. 150 EXP.
Never-Melt Ice: Multiply the damage dealt by the holder's Ice-type moves by 1.2. 150 EXP.
Oval Stone: Happiny seems to like this item. 150 EXP.
Poison Barb: Multiply the damage dealt by the holder's Poison-type moves by 1.2. 150 EXP.
Prism Scale: Feebas seems to like this item. 150 EXP.
Protective Pads: The holder is immune to any effects caused by making physical contact with another Pokemon. 150 EXP.
Protector: Rhydon seems to like this item. 150 EXP.
Quick Claw: On each turn, flip a coin. If heads, the holder gets to move before the opponent. 150 EXP.
Razor Claw: The holder crits when rolling a 1 or a 2 for accuracy instead of just 1's. Sneasel seems to have a particular fondness for this item. 250 EXP.
Razor Fang: When the holder hits an enemy with a physical move, roll a d10. On a 10, the defending Pokemon flinches and cannot move on its next turn. Gligar seems to have a particular fondness for this item. 250 EXP.
Reaper Cloth: Dusclops seems to like this item. 150 EXP.
Ring Target: Moves that would otherwise have no effect will work on the holder. 100 EXP.
Rocky Helmet: If the holder is hit with a move that requires physical contact, the attacker takes damage equal to 10% of its max HP. 200 EXP.
Sachet: Spritzee seems to like this item. 150 EXP.
Safety Goggles: The holder is immune to Hail, Sandstorm, and any powder or spore moves. 200 EXP.
Scope Lens: The holder crits on rolls of 1 or 2 instead of just 1's. 200 EXP.
Sharp Beak: Multiply the damage dealt by the holder's Flying-type moves by 1.2. 150 EXP.
Shell Bell: Every time the holder damages the opposing Pokemon, the holder's HP is restored by 10% of its maximum. 200 EXP.
Silk Scarf: Multiply the damage dealt by the holder's Normal-type moves by 1.2. 150 EXP.
Silver Powder: Multiply the damage dealt by the holder's Bug-type moves by 1.2. 150 EXP.
Smoke Ball: The holder can always successfully flee from wild Pokemon. 100 EXP.
Smooth Rock: If the holder uses Sandstorm, it lasts for 7 turns. 100 EXP.
Soft Sand: Multiply the damage dealt by the holder's Ground-type moves by 1.2. 150 EXP.
Spell Tag: Multiply the damage dealt by the holder's Ghost-type moves by 1.2. 150 EXP.
Terrain Extender: Any terrain effect caused by the holder lasts an extra 2 turns. 150 EXP.
Thick Club: If Cubone, Marowak, or Alolan Marowak holds this, its Attack doubles. No effect on other Pokemon. 200 EXP.
Toxic Orb: Poisons the holder. If the holder's poison is cured, it poisons the holder again. 100 EXP.
Twisted Spoon: Multiply the damage dealt by the holder's Psychic-type moves by 1.2. 150 EXP.
Upgrade: Porygon seems to like this item. 150 EXP.
Utility Umbrella: Protects the holder from all weather effects. 200 EXP.
Whipped Dream: Swirlix seems to like this item. 150 EXP.
Wide Lens: Subtract 1 from the holder's accuracy rolls. 200 EXP.
Zoom Lens: If the holder moves second, subtract 2 from its accuracy roll. 200 EXP.
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